EverQuest: Prophecy of Ro
Developed by
Sony Online Entertainment
Release date: 21 Feb 2006
Role-playing (RPG)
Developer:
Publisher:
Sony Online Entertainment
Platforms:
PC (Microsoft Windows)
Themes:
Open world
Fantasy
Stealth
Player perspective:
Third person
Game modes:
Massively Multiplayer Online (MMO)
Overview
Reviews
Rating: N/A
Prophecy of Ro is the eleventh expansion for the popular MMORPG franchise, EverQuest.
Keywords:
non-player character
ogres
summoning support
pay-to-play
attributes
instant kill
paladins
trainer
shopping
artifacts
invisible wall
treasure chest
hotkey
sabotage
fire manipulation
dancing
monster capturing
dog
foraging
wasd movement
damage over time
neutral
horse riding
death
mythology
orcs
trolls
dragon kill points
custom ui
war
bards
musicians
never-ending
economy
real-time combat
necromancy
weapon modification
exploration
atheism
persistent world
rivalry
lock picking
fetch quests
respawning
berserkers
bounty hunting
customizable characters
pickpocketing
revenge
two-handed weapons
status effects
invented language
blindness
barbarians
mud
conjuration
questing
player vs environment
hunting
falling damage
training
ghosts
vampire
illusion
meditation
runes
a.i. companion
parrying
level by doing
horse archery
anthropomorphism
poisoning
healer
character creation
disease
shaman
traps
tank
wizards
rivaling factions
human
platinum
good vs evil
crowd control
heal over time
level cap
wolf
guild
swarming enemies
moral decisions
bow and arrow
fashion
spellcaster
melee
camping
animal companions
scripted events
hidden room
gnome
optional boss
no game pause
moving platforms
particle system
kill quest
party system
moving bodies
steam
auto-saving
regenerating health
item combination
martial arts
leveling up
undead
theft
movement penalty
pets
secret area
invisibility
billiards
archery
murder
assassin
optional objective
merchants
cooking
dwarves
elves
vampirism
crafting
corruption
swimming
dice
gods
mana
fireworks
side quests
betrayal
shape-shifting
online
cartography
bloody
mercenary
skill points in game
horse
phylactery
nightmare
power leveling
fishing
amphibian humanoid
stealth kill
summoners
hand-to-hand combat
griefing
suicide
insanity
warriors
super speed
artificial intelligence
commerce
rangers
geomancer
grinding
tactician
teleportation
ambient music
duel
stat tracking
upgradeable weapons
nocturnality
sacrifice
active ability
conspiracy
resurrection
playing cards
polygonal 3d
multiple gameplay perspectives
inconvenient malfunction
disorientation
temporary invincibility
raiding
multiple enemy boss fights
passive ability
escort mission
player vs player
pick your gender
optional lore
potion
planet
color customization
magic
dual wielding
religion
bird
camera control
text dialogue
alchemy
boss fight
corpse
skeletons
digital distribution
werewolves
loot gathering
dark elves
day/night cycle
torture
character select screen
supply and demand
levitation
throwing weapons
racism
customization
invisible enemy