Final Fantasy VIII

Release date: 11 Feb 1999
Role-playing (RPG)Adventure
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Keywords:
non-player charactersummoning supporttime travelsoft resetattributespre-rendered backgroundsinstant killfan servicee3 1999playable bossreluctant heroshoppingprofanitybacktrackinganti-villainphoenixplot twistmotion blurinteractive battle systemtragic villainfemale antagonistjrpgdamage over timedeathmythologyrandom encountertransforming bossmale antagonisttragic herofalse deathpotential love interestmilitarymotion capture animationvictory musicoriginal soundtrack releasewar veteransreal-time over pre-rendered moviesdreamspolitical thrillerplaystation tv supportsailingdark pastwomen in refrigerators syndromefateblack magice3 1998secret historysnipingbatsflightstatus effectsblindnessaudio logspocketstation supportquestingminigamesactive time battleresistanceminotaursnew protagonist in sequelsubtitled silencetime manipulationteenagerpoisoninghealeramnesiapom-pomandrogynyrivaling factionswhite magichumaninteractive environmentsanti-herolevel capmetagametyrannosaurus rexbattle screennon-linear storytellingarmageddonfictional currenciesfashionmeleeworld mapcampingscripted eventsrecurring bossoptional bossfull motion videopsone classicskill questparty systembad parentsrock musicquick time eventescaping imprisonmentleveling upsword & sorcerymad scientisttrain leveldolphinsaving the worldinnocent people dievillain turned goodspiky-haired protagonistmale protagonistj-popside questsbetrayalbasilisksbloodymercenaryparty-based combatbink videomultiple protagonistscard collectioninsanityexplosionartificial intelligencecheckpointssave pointgrindinganimeapocalypseambient musicweapon workshopsstat trackingmultiple storylinesdialogue treesactive abilityinteractive achievement awards 2000bromanceheavy metalnot-so-bad guyspolygonal 3dcollectiblescard based combattemporary invincibilitysurprising character switcheslevel scalingplanet destructionmagicgreatest hitsflashbackpower of friendshipalchemyboss fightlove triangledamsel in distresscontext sensitiveturn-basedretroactive achievementsgroundhog day scenariooverworlddystopianrestorationancient advanced civilization technologydisc streamingtime paradoxplaystation undergroundloot gatheringsecret pastwrestling moves in non-wrestling games