Horde of Directors

Developed by Ian Bogost
Developed by T. Michael Keesey
Release date: 31 Dec 2004
SimulatorIndie
Horde of Directors
Developer: Ian Bogost
Player perspective: Bird view / Isometric
Game modes: Single player
The game puts the player in the role of an activist trying to advance a social agenda in the complex world of interrelated corporate and government interests. By creating simplified experience of corporate interconnectedness, the game embodies the challenges of overcoming corporate and government nepotism in the name of social causes.