System Shock 2

Developed by Irrational Games
Release date: 11 Aug 1999
ShooterRole-playing (RPG)
A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a disaster and finds himself in the midst of a conflict between SHODAN, the artificial intelligence antagonist of System Shock seeking mastery over humanity, and The Many, a flesh-based psychic hive mind led by the ship's corrupted AI.
Keywords:
non-player characterone-man armyinstant kille3 1999fake in-game advertisingtape recordermonkeyshoppingrun and gunbacktrackingplot twistguided by radiopsychic abilitiesfire manipulationdancingfemale antagonistrobotsdeathmutantspsychicsmale antagonista.i. constructrespawn justificationreal-time combatmilitaryweapon modificationeaster eggradiationwhite noiseexplorationoriginal soundtrack releasefetch questsrespawningvent crawlingtooltipschemistrycyberneticssurvival horrorlicense hellvoice actingrevengeslot machinestatus effectsrpg elementsunreliable narratoraudio logsdrugsminigamesghostsspiderchanging sidessurgery in gamecyberpunkpoisoningamnesiaworking for the enemyhumanboss assistancecensored versioninteractive environmentssequelmetagamesequence breakingswarming enemiesinfinite spawnmeleebiotechnologygamblingdifficulty leveldarknessscripted eventsgod complexmoving platformsforeshadowingsteamitem combinationcollective conciousnessinvisibilitymurderwormassassinmale protagonistclimbingswimmingbetrayalaliensnanotechnologybloodynameless protagonistskill points in gamebasketballmeme origindynamic soundtrackvillainsuicidevideo game characters that play video gamesexplosionartificial intelligencesteam trading cardsghostly manifestationbeen here beforecliffhangeroutside of the maphostile a.i.secret identitymind controlupgradeable weaponsinventory managementcyborgplaying cardspolygonal 3dinconvenient malfunctiontelekinesisenvironmental puzzlesvaluable garbagesurveillance cameraboss fightcryokinesiscorpsehackinginterconnected-worldvending machine interactionfirst-person platformingspaceshipjumping puzzleplatform exclusiveloot gatheringcustomizationinvisible enemyimmersive