Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days.
Gameplay Tips:
* The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly.
* Your starting equipment will very quickly need to be upgraded.
* Passive effects for weapons may be more useful than additional strength.
* Some passives affect positioning and can help you from getting cornered.
* Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways.
* Explore the room carefully for easy enemies that drop edible items and items scattered around.
* Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage.
* Move slowly.